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framework
Evaluate designs

System Usability Scale

A 10-question survey that scores any product's usability from 0 to 100.

⏱ 9 minBeginnerBy John BrookeSince 1986
76Grade B · Good
Use it when

Measuring perceived usability and comparing versions.

You'll walk away with

A SUS score and grade per version.

Step 1 · The idea

Ten questions, one usability score

The System Usability Scale (SUS) was created by John Brooke at Digital Equipment Corporation in 1986 as a “quick and dirty” usability survey. It's now one of the most used measures of perceived usability in the world.

Users answer 10 statements on a 1–5 scale after trying a product. The result is a score from 0 to 100 that you can compare over time and against other products. The average is about 68.

SUS tells you how usable people feel something is, not why. Pair it with usability test observations.
The model

How scoring works

1

Alternating statements

Odd statements are positive (“easy to use”). Even statements are negative (“unnecessarily complex”). This stops people from agreeing with everything.
2

Convert each answer

Odd items: answer − 1. Even items: 5 − answer. Each item now scores 0–4.
Example: Answer 4 on item 3 → 3. Answer 2 on item 2 → 3.
3

Add and multiply

Add the ten item scores (0–40) and multiply by 2.5. That gives 0–100.
Example: Total 30 × 2.5 = 75.
4

Interpret

68 is average. Above 80 is excellent; below 51 means serious problems. It's not a percentage.
Example: Sauro–Lewis curved grades: A ≥ 80.8, C = 65–71, F < 51.7.
Step 2 · Try it

SUS calculator

Answer as if you'd just used a product — or enter a participant's answers. Save several participants to get an average.

1. I think that I would like to use this system frequently.
Strongly disagreeStrongly agree
2. I found the system unnecessarily complex.
Strongly disagreeStrongly agree
3. I thought the system was easy to use.
Strongly disagreeStrongly agree
4. I think that I would need the support of a technical person to be able to use this system.
Strongly disagreeStrongly agree
5. I found the various functions in this system were well integrated.
Strongly disagreeStrongly agree
6. I thought there was too much inconsistency in this system.
Strongly disagreeStrongly agree
7. I would imagine that most people would learn to use this system very quickly.
Strongly disagreeStrongly agree
8. I found the system very cumbersome to use.
Strongly disagreeStrongly agree
9. I felt very confident using the system.
Strongly disagreeStrongly agree
10. I needed to learn a lot of things before I could get going with this system.
Strongly disagreeStrongly agree
avg 6875Grade B · Good
Above average. Good, with room to improve.
Step 3 · Real process

Measuring a redesign with SUS

A fictional payments app team redesigns its split-bill flow and uses SUS to measure the change.

Round 1 · old flow
8 participants split a dinner bill, then fill in SUS
Average SUS: 58 · Grade D
Step 1

Baseline test

First, measure the current design so there's something to compare against.
Baseline
Observations
6 of 8 couldn't tell who had already paid
4 of 8 typed the amounts twice
Step 2

Find out why

The score says “below average”. The observations say why. You need both.
Qualitative
Changes
Paid / pending badges
Saved friend groups
Clear payment errors
Step 3

Redesign

Fix the biggest problems found in testing.
Design
Round 2 · new flow
8 new participants, same tasks
Average SUS: 76 · Grade B
Step 4

Test again

Same tasks, same method, new people. The score moved from below average to good.
Compare

Fictional example; scores are illustrative.

Watch out

Common mistakes

✓ Do

  • Give SUS right after people use the product
  • Keep the standard wording (small tweaks like “website” for “system” are fine)
  • Compare scores for the same tasks over time
  • Pair it with observations and task success
  • Report the average and the number of participants

✗ Avoid

  • Reading the score as a percentage
  • Changing or dropping statements
  • Using it to find specific problems — it can't
  • Comparing across very different tasks or products without context
  • Calculating item averages instead of per-person scores first
Cheat sheet

SUS in one screen

10 STATEMENTS, answered 1 (strongly disagree) – 5 (strongly agree)
odd = positive · even = negative

SCORING (per participant)
  odd items:  answer − 1
  even items: 5 − answer
  SUS = (sum of 10 items) × 2.5        → 0 to 100

INTERPRET
  68 ≈ average · 80.8+ = A · 71–80 = B/C+ · below 51.7 = F
  not a percentage; percentile-like

USE  after tasks · same tasks when comparing · pair with observations
Use it at work

Figma template

A ready-made canvas for running this framework with your team. Free, editable, and it works in Figma and FigJam.

Preview of the System Usability Scale kit template
Figma & FigJam · free

System Usability Scale kit

  • 10-item questionnaire
  • Scoring table
  • Grade scale
  1. 1Download the SVG, or copy it to your clipboard.
  2. 2In Figma or FigJam, drag the file onto the canvas — or paste with ⌘V / Ctrl V.
  3. 3Everything arrives as editable layers: type in the boxes, add stickies, duplicate rows.
Check yourself

Quick quiz

Get all three right to complete the lesson.

Question 1

1. What's the average SUS score across many studies?

Question 2

2. How is an even-numbered (negative) item scored?

Question 3

3. A SUS score of 68 means…

Saved

Notes are private and stored in this browser.

Sources and further reading

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