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Behaviour & motivation

Octalysis

8 core drives that explain why people do anything, and how products use them.

⏱ 14 minBeginnerBy Yu-kai ChouSince 2013
13578642YOU
Use it when

Making a product more engaging; auditing why people do or don't return.

You'll walk away with

An octagon score for a flow, with gaps and risks.

Step 1 · The idea

Every action has a motivation behind it

Octalysis is a gamification and behavioural design framework by Yu-kai Chou, explained in his book Actionable Gamification (2015). It says everything we do is driven by one or more of 8 core drives, placed around an octagon.

Games are designed around human motivation, while most products are designed around function: getting a task done efficiently. Chou calls the first approach human-focused design. If a product triggers none of the 8 drives, people have no reason to use it.

You don't need to turn your product into a game. Look at any screen and ask: which drive makes someone want to do this?

Quick test: why did you open this lesson? Curiosity is drive 7. Wanting to get better at design is drive 2.

Function-focused

“Users need to log their weight. Add a form with one field and a Save button.”

Human-focused

“Why would someone want to log their weight daily? Show progress to their goal (2), keep a streak (8), let them share a milestone (5).”

Step 2 · Play with it

Tap any side of the octagon

1Epic Meaning& Calling3Empowerment ofCreativity & Feedback5Social Influence& Relatedness7Unpredictability& Curiosity8Loss &Avoidance6Scarcity &Impatience4Ownership &Possession2Development &AccomplishmentYOU
1

Epic Meaning & Calling

“I'm part of something bigger than me.”

People act because they feel they're contributing to a mission, or were chosen to do something.

Techniques

Mission and story, “beginner's luck”, contributing to a community, elite groups

Real example: Wikipedia editors write for free because they're building free knowledge for everyone.

White hat
The 8 core drives

All eight at a glance

Each card has the feeling it creates, the techniques that trigger it and a real product that uses it.

1

Epic Meaning & Calling

“I'm part of something bigger than me.”
People act because they feel they're contributing to a mission, or were chosen to do something.
Example: Wikipedia editors write for free because they're building free knowledge for everyone.

Techniques
Mission and story, “beginner's luck”, contributing to a community, elite groups

White hat
2

Development & Accomplishment

“I'm getting better and making progress.”
The drive to improve, master skills and overcome challenges. Points, badges and leaderboards live here — it's the most used and most overused drive.
Example: LinkedIn's profile-strength meter nudges you to finish your profile step by step.

Techniques
Progress bars, levels, XP, badges for real effort, clear win states

White hat · Left brain
3

Empowerment of Creativity & Feedback

“I get to try things and see what happens.”
People enjoy experimenting, choosing their own strategy and seeing the result right away. This keeps chess fun without new content.
Example: Canva lets you remix a template and see the result update instantly.

Techniques
Meaningful choices, tools to build or customise, instant feedback, unlockable options

White hat · Right brain
4

Ownership & Possession

“This is mine and I want to grow it.”
When people own something they want to improve, protect and collect more of it. Time invested creates ownership too.
Example: Starbucks Rewards stars build up toward a free drink.

Techniques
Virtual currency, collections, avatars, personalisation that learns you

In between · Left brain
5

Social Influence & Relatedness

“What are others doing, and where do I stand?”
Companionship, competition, mentorship and social proof. We're heavily shaped by what people around us do.
Example: Wordle's spoiler-free emoji grid spread the game across social media.

Techniques
Friends and teams, leaderboards, social proof, sharing and kudos

In between · Right brain
6

Scarcity & Impatience

“I want it because I can't have it yet.”
We want things more when they're rare or we have to wait. Waiting keeps the product on our mind.
Example: Wordle gives you one puzzle a day, so you come back tomorrow.

Techniques
Limited editions, countdowns, come back tomorrow, wait-or-pay

Black hat · Left brain
7

Unpredictability & Curiosity

“What happens next?”
Our brains fixate on the unknown. Surprise and random rewards keep people engaged — the same drive behind gambling.
Example: Scratch-card rewards after a payment in apps like Google Pay.

Techniques
Mystery boxes, random rewards, easter eggs, cliffhangers

Black hat · Right brain
8

Loss & Avoidance

“I don't want to lose what I have.”
People work hard to avoid losing progress or missing out, often harder than they'd work to gain something new.
Example: Snapchat streaks break if either friend misses a day.

Techniques
Streaks, expiring points, progress that can be lost, FOMO

Black hat
Reading the shape

White hat vs. black hat, left brain vs. right brain

White hat vs. black hat

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White hat (1, 2, 3) makes people feel powerful and fulfilled, but creates little urgency. Black hat (6, 7, 8) makes people act now, but too much of it feels manipulative. Drives 4 and 5 sit in between. Good products use both.

Left brain vs. right brain

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Left brain (2, 4, 6) is extrinsic: you do it for the reward. Right brain (3, 5, 7) is intrinsic: the activity itself is fun. It's a metaphor, not neuroscience. When extrinsic rewards stop, people often stop too.

Step 3 · Real product

A Duolingo session, step by step

Follow one evening practice session and spot the drives at each step.

Tuesday
8:47
🦉 Duolingo
now
5 minutes is all it takes to keep your 46-day streak going!
Step 1

The evening nudge

My streak is at risk, so I open the app. This one message pulls on Loss & Avoidance.
8 · Loss & Avoidance2 · Development & Accomplishment
🇫🇷🔥 46💎 1,240
Unit 4 · Food
✓★
START
Step 2

The home screen

Before tapping anything I see my streak, my gems and exactly where I am on the path.
2 · Development & Accomplishment4 · Ownership & Possession8 · Loss & Avoidance
❤️ 4
Translate this sentence
Je mange une pomme.
Ieatanapple
Nice! ✓ 5 in a row
Step 3

Inside the lesson

Every answer gets instant feedback. Right answers feel great. Mistakes cost a heart, which I only have a few of.
3 · Empowerment of Creativity & Feedback2 · Development & Accomplishment6 · Scarcity & Impatience
🎉
Lesson complete!
Total XP
+15
Accuracy
92%
🎁 Daily quest chest: +20 gems
Step 4

Lesson complete

XP for finishing, plus a surprise reward. I never know exactly what the chest will give me.
2 · Development & Accomplishment7 · Unpredictability & Curiosity4 · Ownership & Possession
Sapphire League
3 days left
1. Arjun612 XP
2. Meera540 XP
3. Tom498 XP
4. You470 XP
▲ Promotion zone
▼ Demotion zone starts at #20
Step 5

The weekly league

Now I'm comparing myself with strangers, the clock is ticking, and I don't want to drop a league.
5 · Social Influence & Relatedness6 · Scarcity & Impatience8 · Loss & Avoidance
Friends Quest
With Riya · 2 days left
Complete 30 lessons together
18 / 30
👋 Riya just finished a lesson. Your turn!
Step 6

The friends quest

A shared goal with a friend. I'd feel bad letting Riya down, so I do one more lesson.
5 · Social Influence & Relatedness6 · Scarcity & Impatience

Illustrative recreation for teaching. Not actual screenshots; names and numbers are made up and Duolingo's features change over time.

Did you notice? Duolingo leans hard on drives 2, 5 and 8. That's great for a daily habit, but it's also why many people quit when a long streak finally breaks.
Step 4 · Try it

Score a product on the octagon

Load an example, or pick one flow in your own product and score how strongly it uses each drive (0–10). Example scores are illustrative.

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White hat18
Black hat20
Left brain21
Right brain17

Balanced hats. Urgency and good feelings are roughly even.

Leans left brain. Motivation depends on rewards. What happens when they stop?

Strongest: Development & Accomplishment, Loss & Avoidance. Weakest: Empowerment of Creativity & Feedback.

Level 2 Octalysis

Motivation changes over the user journey

What gets someone to try a product is different from what keeps them for a year. Design each phase separately.

1

Discovery

Why would someone try this? Curiosity, social proof and a clear mission.
Example: Friends posting streak milestones; “learn a language in 5 minutes a day”.
2

Onboarding

Can I learn the rules and get an early win? Quick accomplishment and simple choices.
Example: Duolingo lets you finish a first lesson before you even create an account.
3

Scaffolding

Why come back every day? Streaks, progress, social play and some scarcity.
Example: Daily streak, weekly leagues, limited hearts.
4

Endgame

Why stay after I've seen everything? Status, mastery, meaning and creating things.
Example: Top leagues, finishing a full course, very long streaks.
Watch out

Common mistakes

✓ Do

  • Start from why the user would care, then choose techniques
  • Pair black hat urgency with white hat reward, so acting feels good
  • Design for each journey phase, not just day one
  • Use real scarcity and real social proof only
  • In payments and finance, lean on meaning and progress, and keep pressure gentle

✗ Avoid

  • Adding points and badges to everything (“pointsification”)
  • Retention built mostly on streak threats and countdowns
  • Rewards that replace real value: users leave when rewards stop
  • Fake timers, fake “only 2 left”, fake “500 people viewing”
  • Guilt-trip notifications
Cheat sheet

Octalysis in one screen

8 CORE DRIVES (clockwise from top)
1 Epic Meaning & Calling ......... bigger purpose        WHITE HAT
2 Development & Accomplishment ... progress, mastery     WHITE HAT · LEFT
3 Empowerment of Creativity ...... choice + feedback     WHITE HAT · RIGHT
4 Ownership & Possession ......... collect, customise    LEFT
5 Social Influence & Relatedness . compare, belong       RIGHT
6 Scarcity & Impatience .......... limited, wait         BLACK HAT · LEFT
7 Unpredictability & Curiosity ... surprise, mystery     BLACK HAT · RIGHT
8 Loss & Avoidance ............... streaks, FOMO         BLACK HAT

AUDIT IN 5 STEPS
1. Pick one target action
2. List every motivating element in the flow
3. Tag each element with drive numbers
4. Score each drive 0–10 and plot the shape
5. Fix gaps; rebalance heavy black hat

JOURNEY: Discovery → Onboarding → Scaffolding → Endgame
Use it at work

Figma template

A ready-made canvas for running this framework with your team. Free, editable, and it works in Figma and FigJam.

Preview of the Octalysis audit template
Figma & FigJam · free

Octalysis audit

  • Scoring octagon
  • 8-drive score table
  • Hat & brain totals
  • Strengths and risks
  1. 1Download the SVG, or copy it to your clipboard.
  2. 2In Figma or FigJam, drag the file onto the canvas — or paste with ⌘V / Ctrl V.
  3. 3Everything arrives as editable layers: type in the boxes, add stickies, duplicate rows.
Check yourself

Quick quiz

Get all three right to complete the lesson.

Question 1

1. A banner says “Offer ends in 2 hours”. Which drive does it mainly use?

Question 2

2. Which drives are called “white hat”?

Question 3

3. Your app keeps users mostly through streak threats and mystery rewards. What's the biggest risk?

Saved

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Sources and further reading

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